One of the most debated topics since Halo: Master Chief Collection was announced is which game should be played at competitive 4v4 eSports tournaments, H1/H2/H2A/H3 or H4? To summarise; Halo 3 + Halo 4 were quickly brushed aside, Halo 1 is a possibility but arguably plays better 1v1 or 2v2. Halo 2 gets the majority of votes, but which version of the game should be played? The original Halo 2 with 60FPS and button glitches intact or Halo 2: Anniversary with revamped graphics + maps but without button glitches. The main concern with Halo 2: Anniversary being chosen is the current lack of competitive maps. Sanctuary (Shrine) confirmed, which leaves Beaver Creek, Lockout, Warlock + Midship left from the original Halo 2 competitive map pool. - Apparently a Lockout remake has been leaked, so that looks likely already. - Midship seems doubtful as a Halo 5 remake has been announced. - Beaver Creek also seems doubtful as it was remade in Halo: Reach (343i mentioned this in an interview). - Warlock could be the map yet to be revealed due to doubt for Beaver Creek (Reach) + Midship (H5). - If a non competitive map is remade instead, that leaves Beaver Creek, Midship + Warlock. An idea that I mentioned at Gamescom and on Twitter 343i release an eSports Map Pack with Beaver Creek, Warlock + Midship and use the profit to fund a $1,000,000 Halo 2: Anniversary Global Championships in 2015. If the map pack cost $15 (roughly £9) then 66,667 would need to be sold in order to fund a $1M prize pool. What are your thoughts on this, and on H2 vs H2A in general? Would you pay for a map pack if it was to fund an event? Would you play H2A over H2 if the map pool was eSports worthy?